ود حسن حسين غبان
الخبرات والمناصب الإدارية
- Chief of computer science- Female section
- Vice dean of the applied college- female section
المؤهلات العلمية
- Bachelor Computer science with honour -King Abdul Aziz university - 2008
- Master Advanced computer science with distinction - University of Birmingham - 2015
- Phd- Computer science - 2020
الاهتمامات البحثية
Computer science - Gamification - Data science- Survival analysis - Human computer interaction
اليوم | المادة | الوقت |
---|---|---|
الأحد | تقنية تطوير المواقع | 08:00 - 10:00 |
الأحد | تقنية تطوير المواقع | 10:00 - 12:00 |
الإثنين | مشروع | 21:00 - 23:01 |
- Sustainable Environmental Monitoring: Multistage Fusion Algorithm for Remotely Sensed Underwater Super-Resolution Image Enhancement and Classification
- AI-based wireless sensor IoT networks for energy-efficient consumer electronics using stochastic optimization
- IoT-Driven Visual Surveillance: Temporal Masking for Adaptive Motion Compensation in Imaging Technology
- A systematic literature review on meta-heuristic based feature selection techniques for text classification
- Alternative relative discrimination criterion feature ranking technique for text classification
- Arabic Words Extraction and Character Recognition from Picturesque Image Macros with Enhanced VGG-16 based Model Functionality Using Neural Networks
- A systematic literature review on the applications of robots and natural language processing in education
- Integrated Information Security Policy Model for Saudi Arabia Organizations
- An intelligent early flood forecasting and prediction leveraging machine and deep learning algorithms with advanced alert system
- Internet of Things for Digital Forensics Application in Saudi Arabia
- Adaptable Web Search User Interface Model for the Elderly
- The use of m-government and m-health applications during the COVID-19 pandemic in Saudi Arabia
- Do We Speak the Same Language? The Effect of Emojis on Learners in an Online Learning Environment W Ghaban
- Can Games and Gamification Improve Online Learners’ Outcomes and Satisfaction on the Madrasati Platform in Saudi Arabia?
- The Impact of Ramadan on Online Learners Behaviour: What Can We Learn from Tracking Learners’ Data?
- Adapting gamification elements to learners’ personality dimensions
- Can we predict the best gamification elements for a user based on their personal attributes?
- Investigating How Social Elements Affect Learners with Different Personalities